Even after I’d stumbled into the solution, it still took me a while to work out the underlying logic. For example, I had to brute force my way through one puzzle that involved rotating statues, because its clues were misleading. Unfortunately, a couple of puzzle solutions are obscured by fuzzy logic. I love how these puzzles offer a much-needed tension release, and most of Village’s puzzles left me feeling clever. Fortunately, even a cursory search of each room yields enough gear to get you through the trials ahead.ĭeveloping a keen eye for detail is also vital for solving Village's handful of environmental puzzles. On the other hand, a few items remained stubbornly hidden even after several minutes of scouring, so trying to find every item in every room became a little tedious. On the one hand, Village encouraged me to pour over its intricately detailed environments with a fine-toothed comb I enjoyed most of these scavenger hunts, and checking a room off my map was always satisfying. However, some items are better hidden than others. Like previous Resident Evil games, Village’s map does a stellar job communicating which rooms have been cleared out and which still contain a few hidden treasures. When I wasn’t battling tooth and claw for my life, I was scanning every room from floor to ceiling, looking for more ammo, healing items, and other valuable tools. You never know when one of these villains will stroll around a corner, which creates a palpable tension, but these sequences always eventually resolved themselves in an epic, resource-draining boss battle. A handful of other adversaries – such as a meme mistress Lady Dimitrescu – relentlessly hound Ethan throughout the game, much like RE 2’s Mr. Staying calm long enough to line up a series of headshots while these hordes bear down on your position is the true challenge, and I walked away from most encounters with a rush of adrenaline. Running from Village’s slow-marching enemies isn’t difficult, but navigating their flurry of fangs is still a thrill. Village’s arsenal doesn’t hold many surprises, but the overall gunplay is more polished than what we had in its predecessor. Village’s environment and enemy design are superb, making it one of the scariest Resident Evil games to date.Įthan slowly amasses the usual assortment of shotguns, pistols, and grenade launchers to combat this assortment of otherworldly horrors. My stomach lurched as a deformed baby-like mutation chased me through a dimly lit basement, and I had to stop and catch my breath after a harrowing shootout with a snarling truck-sized hound. These locales are perfect backdrops for a series of blood-curdling encounters. And, like an ultramarathon runner, Village maintains this thrilling pace until its closing credits.Įthan’s journey forces him to explore a ramshackle shantytown, blood-soaked wine cellars, and a creepy mansion littered with animated porcelain dolls. Resident Evil Village’s opening hour establishes an incredibly tense tone, weaving together moody, atmospheric horror with rollercoaster firefights that leave Ethan within an inch of his life. The sun has barely burned off the morning mist when ravenous, fang-toothed horrors attack him. Ethan Winters discovers this within minutes of setting foot in this isolated village at the foot of a medieval castle.
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